Translation guide
The computational process of determining when two or more objects intersect or come into contact, commonly used in video games, simulations, and robotics.
The algorithm or system that detects when objects hit each other in a virtual environment.
Standard term for collision detection in games, CG, and simulations. Literally 'collision judgment'.
Sensing or predicting physical contact between machines and their environment.
Often used for sensor-based detection in autonomous systems. '検知' implies sensing/perception.
Both mean collision detection in games. 衝突判定 is more formal and used in technical documentation. 当たり判定 is casual and common among game developers and players.
In gaming, use 当たり判定 or 衝突判定. In robotics, use 衝突検出 or 衝突検知. For safety systems, 衝突防止 is common.
The collision detection in this game is very accurate.
Common in game development contexts. '当たり' means 'hit' or 'contact'. Slightly more casual than 衝突判定.
I clipped through the wall due to a collision detection bug.
Used more in robotics, engineering, and academic contexts. '検出' means 'detection'.
The robot's collision detection system activated.
Autonomous vehicles require advanced collision detection capabilities.
Focuses on prevention rather than just detection. Often used in safety systems.
This machine is equipped with collision prevention sensors.