Translation guide
The computational process of determining when two or more objects intersect or come into contact, commonly used in video games, simulations, and robotics.
The algorithm or system that detects when objects hit each other in a virtual environment.
Standard term for collision detection in games, CG, and simulations. Literally 'collision judgment'.
このゲームの衝突判定はとても正確だ。
The collision detection in this game is very accurate.
Sensing or predicting physical contact between machines and their environment.
Often used for sensor-based detection in autonomous systems. '検知' implies sensing/perception.
自動運転車には高度な衝突検知機能が必要だ。
Autonomous vehicles require advanced collision detection capabilities.
Both mean collision detection in games. 衝突判定 is more formal and used in technical documentation. 当たり判定 is casual and common among game developers and players.
In gaming, use 当たり判定 or 衝突判定. In robotics, use 衝突検出 or 衝突検知. For safety systems, 衝突防止 is common.
Common in game development contexts. '当たり' means 'hit' or 'contact'. Slightly more casual than 衝突判定.
当たり判定のバグで壁をすり抜けてしまった。
I clipped through the wall due to a collision detection bug.
Used more in robotics, engineering, and academic contexts. '検出' means 'detection'.
ロボットの衝突検出システムが作動した。
The robot's collision detection system activated.
Focuses on prevention rather than just detection. Often used in safety systems.
この機械には衝突防止センサーが付いている。
This machine is equipped with collision prevention sensors.