noun
scoring combination in a dealt hand that becomes worth more if the player's total score is above 88
A hanafuda term. Refers to a scoring combination present in the initial dealt hand (手役) that increases in value at the end of the game if the player's total score exceeds 88 points. Compare with 手役.
See also: 手役
花札では、手役に抜け役があると高得点が狙える。
In hanafuda, having a 抜け役 among your initial hand combinations can lead to a high score.
抜け役は、最終的な持ち点が88点を超えるとさらに価値が上がる。
A 抜け役 becomes even more valuable if your final score exceeds 88 points.
手役 is a general term for scoring combinations in the dealt hand, while 抜け役 is a specific type that gains extra value when the player's total score is above 88.
Compound of 抜け (nuke, 'passing through' or 'escape') and 役 (yaku, 'role' or 'scoring combination'). The exact derivation is uncertain; the term is specific to hanafuda scoring rules.