scoring combination in a dealt hand that becomes worth more if the player's total score is above 88
A hanafuda term. Refers to a scoring combination present in the initial dealt hand (手役) that increases in value at the end of the game if the player's total score exceeds 88 points. Compare with 手役.
See also: 手役
In hanafuda, having a 抜け役 among your initial hand combinations can lead to a high score.
抜け役は、最終的な持ち点が88点を超えるとさらに価値が上がる。
A 抜け役 becomes even more valuable if your final score exceeds 88 points.
Standard kanji spelling for this hanafuda term.
Mixed kana-kanji spelling; may be used for clarity or learner accessibility.
Compound of 抜け (nuke, 'passing through' or 'escape') and 役 (yaku, 'role' or 'scoring combination'). The exact derivation is uncertain; the term is specific to hanafuda scoring rules.