normalization transformation; viewing transformation; window-to-viewport transformation
Technical term in computer graphics: the transformation that maps coordinates from a normalized device coordinate space (or a window) to a viewport on the screen. Also called 'viewing transformation' or 'window-to-viewport transformation'.
Normalization transformation is the process of converting window coordinates to viewport coordinates.
In this graphics library, you need to set the normalization transformation matrix.
ビューポート変換 is often used synonymously, but 正規化変換 emphasizes the normalization step from a canonical coordinate system.
座標変換 is a broader term for any coordinate transformation, while 正規化変換 specifically refers to the normalization and viewport mapping in graphics pipelines.
Compound of 正規化 (normalization) + 変換 (transformation). A direct translation of the English computer graphics term 'normalization transformation'.