aspects of primitives
Computing term referring to the visual or representational facets of basic elements (primitives) in a system, such as in graphics or programming language design.
In this specification, the aspects of primitives are defined in detail.
Compound of 基本要素 (basic element, primitive) + の (possessive particle) + 表示 (display, representation) + 様相 (aspect, phase). The exact origin is uncertain; it is a technical term likely coined in computing contexts.